World 00 Docs

Units

A unit can be a person, a building, a piece of equipment, a work of art, a piece of infrastructure, a resource or any other physical item that needs to be represented in the game world. The characteristics of a unit are defined by the classification to which it belongs.

Positioning

A unit's position is denoted by two x-y coordinates that define a square. The size of a unit's square is constrained by its classification. Units are positioned on the game world's grid such that the edges of their square are always on a grid line (i.e. the x-y coordinates of a unit's position are whole numbers).

Units can overlap each other, but only if the classification of the unit being overlapped is marked as a container and the unit doing the overlapping is smaller in area.

Unit Types

Units are either autonomous or inert. This is defined by the autonomous property of its classification.

Autonomous Units

An autonomous unit is a unit that can be owned by a player. Autonomous units continuously gain action points that are spent when executing actions.

Inert Units

Units that can't be owned by a player (such as resources, equipment or infrastructure) are called inert units. Action points are not relevant to inert units.

Properties

FieldDescription
positionA rectangle (represented as ((x,y),(x,y))) denoting the unit's size and position. The area of the rectangle must equal the area of the classification and must have equal side lengths (must be square).
timestampA high-water mark that is used to calculate a unit's action points.